Table feel
Moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. Limited emphasis on cooperation.
Welcome to the wonderful musical world of PABLO! Pablo comes with 140 cards with words and categories in Portuguese and English, divided among wild, hard, medium and easy cards. All players are dealt a hand of cards and can also use the cards open on the table to sing a song usin...
Players
3-8
Time
?-?
Age
12+
Weight
1
Rating
6.46
Should this hit the table?
Moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. Limited emphasis on cooperation.
Pablo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Pablo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Welcome to the wonderful musical world of PABLO! Pablo comes with 140 cards with words and categories in Portuguese and English, divided among wild, hard, medium and easy cards. All players are dealt a hand of cards and can also use the cards open on the table to sing a song using the words they have available. For every card played matching a word on the song, you get points according to the difficulty of that card. But the real fun is that anyone can jump in and sing a long with you if they have a word in their hands that is also on your song. After singing each player score the cards used. A wild card can be used as any word that fits its categories and will be worth the number of cards you played that round in points! Also included are the Microphone Token that will let you exchange cards, the Onomatopoeia Token that will double your points if the song has words like Yeah-Yeah-Yeah, and the Tomato Token that doesn’t has a specific rule to it other than throwing at your opponents play area when they sing a song wrong! Components: 140 Musical Notes Cards 30 Microphone Tokens 30 Onomatopoeia Tokens 10 Tomato Tokens 30 Golden Disc Tokens 20 Platinum Disc Tokens 20 Diamond Disc Tokens Rules
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