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Oss box art
Rich game profile

Oss

Oss is a skill game based on jacks, with players trying to perform certain tricks in between tossing their jack into the air and catching it. The game lasts four rounds, with three solo challenges and one duel challenge laid out each round. Each player has a hand of five tribe ca...

Players

2-6

Time

?-?

Age

7+

Weight

1.1

Rating

5.70

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Oss has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Oss has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Oss is a skill game based on jacks, with players trying to perform certain tricks in between tossing their jack into the air and catching it. The game lasts four rounds, with three solo challenges and one duel challenge laid out each round. Each player has a hand of five tribe cards (from a set of eight), and going clockwise from the chief, each player lays down a tribe card in front of one of the solo challenges. If two players play on the same solo challenge, their tribe cards are moved to the duel challenge, then all other tribe cards are placed on solo challenges. Starting with the chief, each player attempts to perform the trick shown on the challenge, with the value of the tribe card played showing how many jacks on the table must be used in the challenge. A challenge might have you setting jacks on edge, throwing a jack over a wall formed by your other hand, move jacks from the table into your other hand, and so on. If at any time, you fail to catch your jack, your turn ends — although you can twice discard a tribe card from your hand to replay the challenge. If you succeed, you keep the tribe card you played. In a duel, the first player to complete the duel keeps one of the two tribe cards played. After all solo and duel challenges are complete, everyone participates in a final challenge to determine who will be chief for the next round. After four rounds, players tally the points on the challenge and tribe cards they collected, and the player with the high score wins. Reimplements: Knucklebones Reimplements: Jacks

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Commerce mapping

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Credits

People and publishers

Designers

3
Vincent Lemaire Jean-Michel Maman Charles-Amir Perret

Artists

1
Geoffrey Steck

Publishers

3
Ariac Games CAP Games Spiel-ou-Face

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