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Osaki Ni Shitsurei Shima-su!! box art
Rich game profile

Osaki Ni Shitsurei Shima-su!!

It's quitting time at the office and everyone wants to go home. Unfortunately, there are still many jobs to finish tonight. It's a race to get out of the office first! Players are dealt a face-down hand of six tiles corresponding to the six people in the office. On a player's tur...

Players

2-4

Time

?-?

Age

?+

Weight

1.29

Rating

6.08

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Osaki ni Shitsurei Shima-su!! has a high replayability score due to its variability in gameplay experiences, the presence of expansions that add new content, deep strategic possibilities, and its adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Osaki ni Shitsurei Shima-su!! has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

It's quitting time at the office and everyone wants to go home. Unfortunately, there are still many jobs to finish tonight. It's a race to get out of the office first! Players are dealt a face-down hand of six tiles corresponding to the six people in the office. On a player's turn they can either (1) turn over one of their tiles -- revealing which of the four jobs that person has been tasked with; or (2) place a tile or stack of tiles on top of another tile or stack of tiles that share a common characteristic (either person or job). Play continues until the last face-down tile is turned over. Whoever has the fewest tiles in front of them (i.e., the least overtime work to do) wins! Re-implements: Who Is Going to Do the Dishes?

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Commerce mapping

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Credits

People and publishers

Designers

1
Philippe des Pallières

Publishers

1
Möbius Games

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