Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
ORP Orze? (Eagle) is a dynamic game for two. The game presents the escape of the submarine ORP Eagle from the Baltic Sea to the North Sea in the first weeks of World War II. After the outbreak of war in September 1939, ORP Orze? left its base in the Bay of Gda?sk. Its commander,...
Players
2
Time
20-30
Age
10+
Weight
2.17
Rating
6.93
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
orp orze? has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While the easiness to learn score is moderate, it still offers enough depth to keep players engaged. Overall, orp orze? has a solid replayability score of 7.6.
Orp Orze? has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
ORP Orze? (Eagle) is a dynamic game for two. The game presents the escape of the submarine ORP Eagle from the Baltic Sea to the North Sea in the first weeks of World War II. After the outbreak of war in September 1939, ORP Orze? left its base in the Bay of Gda?sk. Its commander, complaining about health problems, directed the ship to the Talinn, the capital of Estonia. There, on September 15, the unit was interned by Estonians. But the Polish crew decided to flee, to reach Great Britain and continue the fight against Germany. At this point, the game begins. The goal of the game is different for each player. The Polish Navy player wants the submarine ORP Orze? to escape from the Baltic Sea to the North Sea. He must carefully plan his movement to avoid detection by the German air force and attacks by Kriegsmarine torpedo boats. The German Kriegsmarine player wants to sink the ship before it leaves the Baltic. Each turn, a player rolls dice, and the results enable various activities: moving, attacking, placing mines, and more. The Polish moves are partly hidden from the German player, which makes the game very suspenseful. Box contents: A game board presenting a map of the Baltic Sea, a figurine of the submarine ORP Orze?, 8 wooden dice, 24 cardboard tokens, 2 player screens, two booklets with game rules and a historical article (one booklet is in Polish, and second in English). —description from designer
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