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Origin Of Failing Water box art

Origin Of Failing Water

Players

3-4

Time

?-?

Age

10+

Weight

2.07

Rating

5.74

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' actions. Cooperation is not a major focus in the game. Overall, the game has a good level of player interaction.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to continually improve their strategy, while the player interaction score ensures engaging gameplay. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort. Overall, the game has a strong replayability score of 7.85.

Luck profile

The final luck score for Origin of Failing Water is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Origin of Failing Water (????? or Rakusuitei Monogatari in Japanese) is a clever card game based on the system of trick-taking. There are six tricks, with the winner gaining positive or negative points for each trick. However, you must play from the last (sixth) trick, followed by the fifth, fourth, etc. until the first trick. Then players resolve tricks from first to sixth according to normal non-trump trick-taking rules. To add more twist, everyone starts with one "thinking" card. You can play it instead of a regular card on any single trick, then replace it with the remaining card you have in your hand once cards are resolved. Your score is the absolute value of what you collected, so you want to collect either positives or negatives but not both. A player who didn't take any tricks also scores if they're the only one without a trick. This game has been called Origin of Falling Water in error. Just as the word in the Japanese title Rakusuitei is slightly different from the usual Japanese Rakusuiso for "Falling Water", the decision was made to have a similar pun in English and use "Failing Water" instead of "Falling Water".

Category

1

Mechanism

1

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Credits

Designers

1
Takuya Saeki

Artists

1
Reina Asada

Publishers

2
GameField Japon Brand

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