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Operation: Maccabee box art
Rich game profile

Operation: Maccabee

This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of fa...

Players

1-4

Time

?-?

Age

8+

Weight

1.67

Rating

7.00

Should this hit the table?

Quick read before the metadata.

Operation: Maccabee has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Operation: Maccabee has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Operation: Maccabee has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between depth and accessibility. Overall, Operation: Maccabee has a solid replayability score of 7.8, making it a game worth playing multiple times.

Luck profile

Operation: Maccabee has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, making it an enjoyable and challenging experience for players.

Overview

What ABG knows about this game

This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of factions associated with Allied Powers, each of which controls a team of commandos which have associated special powers in the game. Each player starts from a different starting position and then they race to reach concentration camps where they use a dreidel to knock over and kill Nazi guards and so free prisoners. The dreidel is also used in lieu of a d4 to allot movement points at the start of the turn; the amount of points allotted by a given spin corresponds to the traditional value of a spin in the game Dreidel. Different types of terrain on the movement board (covered by a grid of hexagons) require different amount of movement points. Some spaces also involve either aid and resources to be gathered or German patrols to be avoided. When a player lands on a concentration camp, his commandos raid the camp and kill guards. The box lid serves as a second board where figures representing guards are placed. A player who is raiding a concentration camp then uses the dreidel to knock over and kill guards. This leads to freeing prisoners from the camp. The object of the game is to have freed the most prisoners when all concentration camps have been raided.

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Credits

People and publishers

Designers

1
Flaster Siskin

Artists

1
Cliff Cramp

Publishers

1
FlasterVenture LLC

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