Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
In One Night Werewolf, a simplified version of Werewolf, there is a single night phase and a single day phase. As in werewolf, players are dealt roles which are kept hidden for the duration of the game. During the night phase, players who have the Sorcerer, the Werewolves, and th...
Players
3-7
Time
?-?
Age
10+
Weight
1.22
Rating
6.10
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
One Night Werewolf offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The expansions available also add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is 3.8, indicating a good level of engagement among players. It scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is 4.5, making it relatively easy for new players to grasp the game. Overall, One Night Werewolf has a strong replayability score of 8.2, making it a game that can be enjoyed multiple times.
One Night Werewolf has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
In One Night Werewolf, a simplified version of Werewolf, there is a single night phase and a single day phase. As in werewolf, players are dealt roles which are kept hidden for the duration of the game. During the night phase, players who have the Sorcerer, the Werewolves, and the Phantom Thief each wake up and perform their special action for 10 seconds. During the day phase, players discuss who the werewolves are (or if there even are werewolves). Then all players vote simultaneously for a player. The player with the most votes is killed. If at least one werewolf is killed, the Human team wins. If no werewolf is killed, the Werewolf team wins.
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published / confidence 80%
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stub / confidence 80%
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published / confidence 80%
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published / confidence 80%
reimplemented_by
stub / confidence 80%