Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Manage cards in hand to time plays, combos, and scoring windows.
Players
3-8
Play time
Not listed
Age
8+
Complexity
1.43/5
Rating
6.59
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
olé! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.
Olé! has a moderate influence of luck. Random elements such as dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The object of this simple card game is to rid yourself of your hand of cards. The deck consists of four suits, two have one through twelve cards, two have one through fifteen cards. The suits are ranked high to low, with the fifteen suits in the middle. Each turn, players have to...
The object of this simple card game is to rid yourself of your hand of cards. The deck consists of four suits, two have one through twelve cards, two have one through fifteen cards. The suits are ranked high to low, with the fifteen suits in the middle. Each turn, players have to play a card onto the last card played. In order for the play to be legal, the card played must be 'higher' in either suit or numeric value. If you play a card that beats the last card in both categories (suit and value), then you must play another card with the same restrictions. If you cannot play a card, then you take penalty. The first person to play his entire hand ends the hand, and everyone scores the value of the remaining cards in his hand. During subsequent hands, the player with the highest score (the current loser) can decide to reverse the suit order (mirror it) to make his hand better.
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