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Old School Tactical: Volume 1 – 2nd Edition box art

Old School Tactical: Volume 1 – 2nd Edition

Players

2

Time

?-?

Age

14+

Weight

3

Rating

7.60

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Old School Tactical: Volume 1 - 2nd Edition has a high replayability score due to its strong variability in gameboard setup, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to continually improve their strategies. While the easiness to learn score is relatively lower, it still provides a good balance between accessibility and depth. Overall, this game offers a highly replayable and engaging experience.

Luck profile

The final luck score for Old School Tactical: Volume 1 - 2nd Edition is 7, indicating a game that relies more on player decisions and strategy than on luck. While random elements still have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Old School Tactical is the first in a dynamic series of fresh, tactical war games. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points are spent to enable a player's forces to act. When the battle is over, casualty and victory points are tallied and a victor is declared. Infantry target other soft units and attack using their Firepower value against the target’s Defense value. The attack can be modified by Leadership, support weapons and terrain effects. And when things get intense, Assault moves into enemy hexes result in deadly Close Combat. Dice rolls are made using the Infantry Combat Table and results are implemented. Attacking armored vehicles requires a roll to Hit the vehicle at range. If a Hit is scored, the Firepower value of the attacker’s gun is used against the target’s front or flank Defense value. Dice rolls are made using the Vehicle Combat Table and results are enforced. Vehicles may also use their HE Firepower value and secondary armaments directly against soft targets using the Infantry Combat Table. Old School Tactical (OST) Vol I is the game that started the Old School Tactical train rolling. With its huge maps, straightforward play, and realistic feel, the game was an instant hit. So much of a hit that it sold out. Sold out and was reprinted and then the reprint sold out, but now... Now it’s back in the ring, to take another swing. Not a reprint, but a full up 2nd Edition. What’s new? The art. The counter art. Shayne has redone the illustrations for all the soldiers (infantry units) for both sides, and enhanced the drawings of the vehicles. The rules. Old School Tactical Vol I 2nd Edition comes with the absolute latest, bleeding edge OST rules. OST version. The player aids. The Vol I Player Aid Cards have been brought up to the latest standards that includes the latest Vehicle Combat Table, which changed after the original printing. Scenarios. The scenarios include corrections necessitated by errata, as well as a layout upgrade to bring them in line with Vol II and Vol III. Additionally, the game boosts 2 new tutorial scenarios, playable by newbies and grognards alike. --description from publisher

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Credits

Designers

1
Shayne Logan

Artists

1
Shayne Logan

Publishers

1
Flying Pig Games

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