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Objective Nuremberg: 7 Days To The Rhine, Volume 1 box art
Rich game profile

Objective Nuremberg: 7 Days To The Rhine, Volume 1

Modern War #47 March 2020 Objective Nuremberg is the first volume of what will grow to be a series of games, the AFCENT (Allied Forces Central Europe) Series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the ser...

Players

1-2

Time

120-240

Age

?+

Weight

2.83

Rating

6.28

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Objective Nuremberg: 7 Days to the Rhine, Volume 1 has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Objective Nuremberg: 7 Days to the Rhine, Volume 1 provides a fresh and engaging experience with high replay value.

Luck profile

The final luck score for Objective Nuremberg: 7 Days to the Rhine, Volume 1 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Modern War #47 March 2020 Objective Nuremberg is the first volume of what will grow to be a series of games, the AFCENT (Allied Forces Central Europe) Series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the series, with the eventual goal being a mega-monster game covering the geographic entirety of this war across the whole East German and Czechoslovakian border areas. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare are represented abstractly, with counters and rules showing the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day is made up of one nighttime and two daylight turns. Components: A rules booklet, one 22" x 34" map sheet and 200 one-half inch counters

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Credits

People and publishers

Designers

1
Ty Bomba

Artists

1
Nadir Elfarra

Publishers

1
Decision Games (I)

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