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Obama Llama 2 box art

Obama Llama 2

Players

4-20

Time

?-?

Age

14+

Weight

1

Rating

6.47

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Replay value

The game Obama Llama 2 has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a high replayability score of 7.8 out of 10.

Luck profile

Obama Llama 2 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

With all new content, the second edition of Obama Llama isn't just a party game about famous people anymore. Now it's crammed with all sorts of weird stuff, making it a much more suitable family game for young kids, teenagers and adults alike. From "Severus Snape choking on a grape" to "Uranium playing Cranium" to "A T-Rex mixing on the decks", the party game will get the family shouting out ridiculous rhymes in no time. Players must try their best to describe rhymes to their team by either acting them out, reading a riddle, or attempting to explain them in their own words with your team shouting out as many as they can in 30 seconds time.

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