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Nothing Personal (revised Edition) box art
Rich game profile

Nothing Personal (revised Edition)

The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the or...

Players

2-5

Time

?-?

Age

14+

Weight

2.8

Rating

7.27

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability, strategic depth, and adaptability to different player counts. The presence of expansions enhances the replay value. While it may take some time to learn, the depth it offers justifies the effort.

Luck profile

The final luck score for Nothing Personal (Revised Edition) is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the original! The rules have been rebuilt to be clear and concise, though are still backwards compatible with the original edition. There are now 2 dice instead of 3, as the 3rd die was eliminated due to redundancy. The player boards have also been removed in favor of reference cards.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

4
Stephen Avery Cody Jones Stephen Avery Cody Jones

Artists

2
Lucas Soriano Lucas Soriano

Publishers

2
Starling Games (II) Starling Games (II)

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