Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the or...
Players
2-5
Time
?-?
Age
14+
Weight
2.8
Rating
7.27
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game offers a high level of variability, strategic depth, and adaptability to different player counts. The presence of expansions enhances the replay value. While it may take some time to learn, the depth it offers justifies the effort.
The final luck score for Nothing Personal (Revised Edition) is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the original! The rules have been rebuilt to be clear and concise, though are still backwards compatible with the original edition. There are now 2 dice instead of 3, as the 3rd die was eliminated due to redundancy. The player boards have also been removed in favor of reference cards.
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