ABG All Board Games
No Regerts: The Game Of Art And Poor Life Choices box art
2016 Ranked #19,925

No Regerts: The Game Of Art And Poor Life Choices

Manage cards in hand to time plays, combos, and scoring windows.

Card Game Hand Management

Players

2-6

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

Player control 3.5/5

More strategic control

Table feel

The game No Regerts: The Game of Art and Poor Life Choices has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game. Overall, it offers a good balance of interaction and strategic depth.

Replay value

No Regerts: The Game of Art and Poor Life Choices has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, No Regerts has a strong replayability score of 7.75 out of 10.

Luck profile

The final luck score for No Regerts: The Game of Art and Poor Life Choices is 7, indicating a moderate level of luck influence. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck does play a role in the game, it is primarily determined by player strategy and decisions.

Overview

No Regerts: The Game of Art and Poor Life Choices is a light hearted, fast paced, pvp style card game that plays 2-6 players. Your objective is to be the most badass by the end of the game while making your friends look lame. Now how? With the playing deck, each player has a "for...

Read the full game description

No Regerts: The Game of Art and Poor Life Choices is a light hearted, fast paced, pvp style card game that plays 2-6 players. Your objective is to be the most badass by the end of the game while making your friends look lame. Now how? With the playing deck, each player has a "formation card" to show you how your "body" is formed. Your body is made up of six tattooable limbs (two arms, two legs, a chest, and a back); and each limb holds enough space for 3 designs each (so 18 designs in total). To fill these limbs, you have to get tattooed. The game consists of three types of cards: Positive Tattoos (indicated by their blue title color and positive value), Negative Tattoos (indicated by their red title color and negative value, and Modifier Cards (which have no number value and have only a gold bar at the bottom of the card). Now game play is easy to learn. Each players starts with a hand size of 5 cards... which will remain for the game unless you have a card that says other wise. And you have four main actions on your turn. 1. Get tattooed: This can be a positive or a negative tattoo. To get a positive tattoo, you have to discard either another positive tattoo or a modifier (which is good as gold even though it doesn't have a number value) since good tattoo artists don't work for free. To get a negative tattoo, you probably know someone working out of a van or basement that will give you tetanus along with a free tattoo, so negative tattoos are free and don't require a discard payment. Some cards, both positive and negative, have extra effects that are in their description bars under their titles. Note if you can't or choose not to do either, you can discard two cards to pass. But to get to your second action, you have to get a tattoo on yourself first. 2. Open play: This is where you can do as much as your hand allows. If you can pay for a second tattoo, you can get one. This is also where the use of modifiers come into play and where the pvp aspect comes in. There is a dreaded modifier known as "Bad Advice". This modifier is what mainly allows a player to play negative tattoos on other players. And there are other great modifiers that also will effect tattoos that are already in play. 3. Is a require discard. This allows for a more balance deck as well as forces more strategy and less hording. There are cards that will effect the discard. 4. Is basically refresh. Fill your hand back to five (unless you have a card that says other wise). The end game is determined when one player has filled their body, that player receives 5 bonus points, and everyone then totals their tattoo values to determine the winner. So just because you finished first, it doesn't mean you've won.

Browse categories and mechanisms

Category

1

Mechanism

1

Shopping

Where to buy

Compare listed prices, then confirm the edition, shipping, and availability with the retailer.

Media

Box art, components, and videos that help you understand the game.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Credits and catalog connections

Credits

Designers

1
David Petrie

Artists

1
Samantha Romage

Publishers

1
Poisonfish Games

Linked items

No published linked games yet.