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No Mercy box art

No Mercy

Players

2-5

Time

?-?

Age

8+

Weight

1.04

Rating

7.21

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

No Mercy has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

No Mercy has a moderate level of luck involved. The game outcome is predominantly determined by random elements, such as dice rolls or card draws. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role but still allowing for player influence.

Overview

No Mercy (or HIT!) is a press-your-luck game in which you draw cards to get points — but you don't want to draw too often because then you might lose all your gains! In more detail, the 90-card deck contains eleven cards each numbered 1-5 and seven cards each numbered 6-10. On a turn, you flip over a card from the deck and place it in front of you, stealing (if you wish) all the cards of the same number that are in front of other players. You can stop after each draw, or you can draw another card. If you draw a number that you already have lying in front of you — and you have at least three cards in front of you — then you discard all cards in front of you from the game. At the start of your turn, if you have cards in front of you, place them face down in a personal score pile, then start your turn. When the draw pile is exhausted, all players place all the cards they have in front of themselves in their score piles, then they tally the numbers on all their scored cards. Whoever has the highest sum wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

2
Vincent Burger Miguel Ángel Galán

Publishers

1
Pixie Games

Linked items

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