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Nitro box art
Rich game profile

Nitro

Welcome to the post-apocalyptic wasteland! Let the races begin! Nitro is a crazy dieselpunk mash-up of kick-ass cars, awesome weapons, and unexpected events. Race against the other players across the desert to the finish line by playing different cards and benefiting from their e...

Players

2-6

Time

30-50

Age

12+

Weight

1

Rating

6.04

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Nitro has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Nitro has a strong replayability score of 7.95 out of 10.

Luck profile

Nitro has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the overall game. The final luck score for Nitro is 5.67.

Overview

What ABG knows about this game

Welcome to the post-apocalyptic wasteland! Let the races begin! Nitro is a crazy dieselpunk mash-up of kick-ass cars, awesome weapons, and unexpected events. Race against the other players across the desert to the finish line by playing different cards and benefiting from their effects. Sabotage is your best friend: cross your enemies, double-cross them — triple-cross them, if you like. Anything goes... as long as you end up on top!

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Timur Baskakov

Artists

1
Timur Baskakov

Publishers

1
Lifestyle Boardgames Ltd

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