Table feel
ne-spelet has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is limited emphasis on cooperation in the game.
Players
1-6
Time
30-180
Age
14+
Weight
1.86
Rating
5.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
ne-spelet has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is limited emphasis on cooperation in the game.
ne-spelet has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance.
ne-spelet has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
NE-spelet (`the NE game´) is a Swedish trivia game published by Nationalencyklopedin (the Swedish National Encyclopedia). Plays a lot like Trivial Pursuit but with some differences. Players move on the board and answer questions in ten different topics. On the board are ten `topic rooms´ where players receive a plastic `book´ if they answer the question correctly. The winner is the first player to collect all ten books and return to the spot in the middle of the board. To spice things up a little players may use cards. These come in three types: One gives you a clue for your current question, one lets you steal a book from another player, and the third kind lets you choose which book to get when you answer correctly in a topic room. Thus, if you know that History is not for you, than you may win two books in the Biology room and exchange one of them for a History book. The game comes with 8,000 questions on 800 cards. This game is related to Det store norske spillet. Reimplemented as Kunskapsjakten.
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