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Nanofictionary box art
Rich game profile

Nanofictionary

Nanofictionary is a storytelling game in three rounds. The first round involves the construction of the stories, in which players race to collect the four plot elements of setting, characters, problem, and resolution. In the next round, the players tell their stories. After that,...

Players

3-6

Time

15-20

Age

8+

Weight

1.45

Rating

5.76

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

nanofictionary has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between ease of learning and depth. Overall, nanofictionary has a good replayability score of 7.85.

Luck profile

Nanofictionary has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Nanofictionary is a storytelling game in three rounds. The first round involves the construction of the stories, in which players race to collect the four plot elements of setting, characters, problem, and resolution. In the next round, the players tell their stories. After that, the players vote on which were the best stories, with additional votes being added by judges on the sidelines.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Andrew Looney

Artists

1
Alison Frane

Publishers

2
(Web published) Looney Labs

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