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Mythic Arcana box art

Mythic Arcana

Players

2-4

Time

20-30

Age

13+

Weight

1.5

Rating

5.76

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Mythic Arcana has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game strikes a good balance between ease of learning and depth of gameplay.

Luck profile

Mythic Arcana has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have a substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

The Apocalypse. Götterdämmerung. Ragnarök. It goes by many names, but in the end there are only ashes. The heavens have fallen and in their wake a void beckons to be filled. Mythic Arcana is an epic card and dice game about the creation of a new pantheon from the remains of shattered ones. Choose your gods wisely and use them to battle the opposition. Only one pantheon can reign supreme. In Mythic Arcana 2-4 players will take turns summoning gods through the roll of dice. Recruit gods to do your bidding: alter dice results, destroy enemy gods, and unite the ultimate pantheon. Each round, all players roll their dice. Starting with the lowest values, a player will choose to summon a god from the available gods on offer. The first player to obtain a god in each domain: Heavens, Life, Wisdom, War, and Death, will be victorious. —description from the publisher

Media

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Editions

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Credits

Designers

1
Tony Go

Artists

1
Tim McBurnie

Publishers

1
Tau Leader Games

Linked items

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