ABG All Board Games
#mylife box art
Rich game profile

#mylife

Live out your life in miniature — well, a life — in #MyLife, a card game played over ten rounds that takes you from birth to old age. Each player starts with a birth card that puts them at age 0, then players receive a hand of six cards from the "first half of life" deck. Each pl...

Players

2-6

Time

?-?

Age

10+

Weight

1.67

Rating

5.71

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

The game #mylife has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

The final luck score for #mylife is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Live out your life in miniature — well, a life — in #MyLife, a card game played over ten rounds that takes you from birth to old age. Each player starts with a birth card that puts them at age 0, then players receive a hand of six cards from the "first half of life" deck. Each player chooses a card simultaneously from their hand then put it into play — but only if the card lies in the proper age range (1-10, 11-20, etc.) or the icons on this card are present on cards that you've played earlier (with those icons representing experience that allow you to play the current card because, hey, you've earned it). You then pass the remaining cards in your hand to the player on your left. Once everyone has played five cards, you discard the remaining cards, receive a hand of six cards from the "second half of life" deck, then play another five rounds. If you're the first player to achieve certain combinations of icons, you get to claim a "life goal" card in play, with ties broken by whoever achieves this goal by a younger age. Score points based on the goals listed on your personal cards and how well you achieved them through the icons that you played.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
(Uncredited)

Artists

1
Jan Bintakis

Publishers

1
AMIGO

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.