Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
In Muses you are an aspiring artist seeking inspiration from the nine Muses of mythology. Each Muse that you encounter will gain you inspiration points and assistance in encountering her sisters. You may also call upon hints gleaned from the works of classical authors. It is a ve...
Players
1-2
Time
?-?
Age
?+
Weight
1.1
Rating
5.54
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Muses has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences each playthrough and encourages players to improve their strategies over time.
The final luck score for Muses is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
In Muses you are an aspiring artist seeking inspiration from the nine Muses of mythology. Each Muse that you encounter will gain you inspiration points and assistance in encountering her sisters. You may also call upon hints gleaned from the works of classical authors. It is a very quick, solitaire dice and card game. It is comprised of nine cards and three tokens and requires two standard D6s. There is no setup required and you can play through a full game in under five minutes. There is a significant element of luck in the game but players must make the right tactical choices to capitalise on that luck. Each of the nine cards represents one of the Muses. On the card is a point value and - in most cases - a dice manipulation power, to be gained by encountering that Muse. Around the edge of the cards are between one and four conditions that you must meet on the two dice in order to encounter that Muse. Each turn the player draws a new card, turns any unclaimed cards 90 degrees clockwise and rolls the two dice. Using any powers they have acquired, the player then tries to claim (encounter) one of the active cards by matching the condition currently showing at the top of the card. Cards which are not encountered before they run out of claim conditions are discarded. Update. A new edition of Muses is now available at www.goodlittlegames.co.uk
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