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Murder In Greenrock: Village Hotel box art
Rich game profile

Murder In Greenrock: Village Hotel

The game consists of 15 different murder cases which have to be solved by the players. Each case has 27 clue cards which can be acquired and either hidden or published by the player who holds them. The clues have different values, but only the player who holds a card knows that v...

Players

2-4

Time

?-?

Age

12+

Weight

1.75

Rating

6.23

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The expansions available add new and impactful content. There is deep strategic depth, allowing players to discover new tactics and strategies. The game scales well with different numbers of players and maintains a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Murder in Greenrock: Village Hotel is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it an engaging and dynamic experience.

Overview

What ABG knows about this game

The game consists of 15 different murder cases which have to be solved by the players. Each case has 27 clue cards which can be acquired and either hidden or published by the player who holds them. The clues have different values, but only the player who holds a card knows that value. Each player's card rack can only hold three cards, but cards can also be swapped or stolen. At the end of each turn, a player can make a guess who the murderer is. When one player's pawn reaches a certain position on the game board, the case history is revealed and the players receive points for their guesses and their clue cards. Each of the 15 cases can only be played once by a given group. (User summary by HilkMAN)

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Commerce mapping

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Credits

People and publishers

Designers

1
Arthur Tebbe

Artists

1
(Uncredited)

Publishers

1
Jumbo

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