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Morpheus box art
Rich game profile

Morpheus

After many millennia, Hypnos is leaving the throne. Now it belongs to the Morpheus, Hypnos' right hand and son. Morpheus must make sure that dreams leave Oniria to the world and minds of mortals at the same rate as to this moment, otherwise Earth is doomed to regress of thinking...

Players

2-4

Time

30-60

Age

10+

Weight

2

Rating

6.39

Should this hit the table?

Quick read before the metadata.

Morpheus has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Morpheus has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Morpheus has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Morpheus has a strong replayability score of 7.9.

Luck profile

Morpheus has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

After many millennia, Hypnos is leaving the throne. Now it belongs to the Morpheus, Hypnos' right hand and son. Morpheus must make sure that dreams leave Oniria to the world and minds of mortals at the same rate as to this moment, otherwise Earth is doomed to regress of thinking and Oniria – to annihilation. Mortals need dreams to think, remember and stimulate their imagination, Oniria needs sleeping humans to exist – without dreamers Oniria will be left without power. But Morpheus cannot rule Kingdom of Dreams and create dreams and send them alone. That is why he needs an assistant. He makes a competition – Dreamweavers have three months (this is rather foggy, time in Oniria works – like most things – differently than in mortal world) to weave the most dreams with the most powerful oniric energies – the best weaver will become Morpheus’ right hand, and simultaneously second most powerful creature in Oniria. Morpheus is a game for 2-4 players in which players will create dreams. At the beginning of each turn, the active player rolls the dice. Then, players will choose the dice and according to the number they will get different gifts, with essence among them. After that, at certain locations Dreamweavers can assign the essence to dreams and completing them. Other gifts include Chronite, a rare mineral able to bend time, used as a currency and Onirite, a device which can bend the structure of Oniria, allowing players to take additional actions. Dreamweavers will travel through the land of Oniria exactly three months of game-time, which equals 21 turns. The board is randomly assembled from tiles and dreamweavers will go a full circle from location to location. Player who creates the most powerful dreams and collects the most victory points wins the game and becomes right hand and assistant of Morpheus.

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