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Morelli box art
Rich game profile

Morelli

Morelli (named for a character in Julio Cortázar's novel Hopscotch) is played on a board divided into 13 x 13 squares and coloured in concentric bands with the successive shades of the rainbow: outermost band of 48 squares in red, through orange, yellow, etc., to a single central...

Players

2

Time

?-?

Age

8+

Weight

3.29

Rating

7.27

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Morelli has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Morelli scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. Overall, Morelli has a strong replayability score of 7.7.

Luck profile

Morelli has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Morelli (named for a character in Julio Cortázar's novel Hopscotch) is played on a board divided into 13 x 13 squares and coloured in concentric bands with the successive shades of the rainbow: outermost band of 48 squares in red, through orange, yellow, etc., to a single central cell (the Throne) in violet. Two players — Black and White — begin the game with 24 stones each, disposed initially on the red band, and take turns to move one stone at a time. Stones enjoy the freedom of chess Queens, except that with every move they must come to rest on a band closer to the Throne. A stone flanked by two adverse stones (either orthogonally or diagonally) is captured and defects to the other player. The aim is to capture the Throne for one's own King by completing a 'frame' (i.e., a rotationally-symmetrical arrangement of four stones) around it at any distance. The Throne may change hands any number of times in the course of play, but whichever side's King is in occupation at game's end (i.e. when one player, on his turn, has no available move) is the winner. If the Throne remains neutral throughout, the game is drawn. Online Play Boardspace.net Real time, against humans or robots Littlegolem.net Turn-based Mindsports.nl Turn-based Against Stephen Tavener's AI at http://mrraow.com/index.php/aiai-home/ (Java 8 required) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android Similar to: Ming Mang played on NxN board (8x8 for ToyToyToy version) Othello different setup and play, but same type of conversion capture. (Designer clarification) Neither Ming Mang nor Othello. That's to say: one can see (sort of) why these supposed similarities were posted - initial board set-up resembling Ming Mang (though not really any longer since the May 2015 update), custodial capture as in Othello (though even then with major differences) - but actually these analogies are not very different from saying that soccer = American football = hockey because all are ball games played by teams of 11 on rectangular fields of similar size. You may or may not be a fan of Morelli, but either way there's no escaping the fact that in its gameplay it's just about as unlike any other Abstract as you can get.

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Credits

People and publishers

Designers

1
Richard Moxham

Artists

1
Néstor Romeral Andrés

Publishers

1
nestorgames

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