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Moorea box art
Rich game profile

Moorea

Maeva! Welcome to the South Seas. As inhabitants of the island of Moorea, you compete for the most valuable objects and the most impressive buildings. Collect wood and bamboo to build canoes and huts with them, or try to make the longest necklace of seashells. Whoever plays their...

Players

2-5

Time

?-?

Age

8+

Weight

2

Rating

6.19

Should this hit the table?

Quick read before the metadata.

Moorea has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is not a strong emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moorea has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is not a strong emphasis on cooperation in the game.

Replay value

Moorea offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Moorea has a strong replayability score of 7.9.

Luck profile

Moorea has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Maeva! Welcome to the South Seas. As inhabitants of the island of Moorea, you compete for the most valuable objects and the most impressive buildings. Collect wood and bamboo to build canoes and huts with them, or try to make the longest necklace of seashells. Whoever plays their cards most skillfully will win. In more detail, each player in Moorea starts with a hand of six commodity cards, with three such cards placed face up and the rest placed as a face-down deck. Lay out the four types of tools, then lay out ten product cards in a face-up display; the products are separated into two types, with the easiest to acquire coming into play first. On a turn, you must draw a face-down commodity card from the deck, then you take an action or pass, then you discard down to your hand limit, which starts at six cards. When you take an action, you can: Discard two commodity cards in hand to take one of the face-up commodity cards. Discard hand cards for a product card from the display, adding that card to your hand (if it's a hut, canoe, or stoneware) or placing it in front of you. Discard a set of commodity cards to acquire a tool card, which you place in front of you; tools increase your hand limit, use fish as jokers, draw two cards at the start of your turn, and draw from the face-up commodity cards instead of the deck. Discard one or more commodity or product cards to an appropriate store placed in front of you. If the commodity deck runs out, shuffle the discards to create a new deck. When you can no longer fill the product display to have ten cards available, each player takes one final turn, then the game ends. Players then tally the points on their product cards, tool cards, and commodities and products laid at stores, and whoever has the highest score wins.

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Credits

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Designers

1
Reiner Stockhausen

Artists

1
Klemens Franz

Publishers

1
dlp games

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