Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Each player tries to fly his balloon as high as possible. For this, he is equipped with ballast which can be dumped at the right opportunity, grappling hooks for linking to other balloons, soporific gas for knocking out balloons below, and a super motor. Players can also use temp...
Players
2-6
Time
?-?
Age
7+
Weight
1.22
Rating
5.85
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Montgolfiere has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.
Montgolfiere has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Each player tries to fly his balloon as high as possible. For this, he is equipped with ballast which can be dumped at the right opportunity, grappling hooks for linking to other balloons, soporific gas for knocking out balloons below, and a super motor. Players can also use tempest cards to reverse the game play. Extrapolated From Balloning Games: Each player starts with an identical set of cards, chooses a random subset and adds one card each turn. The higher the card played, the more likely one is to move up, but there are other interesting plays such as grappling onto another balloon, using soporific gas on lower balloons or storms which defeat the leaders. It can be especially interesting to compete against the non-player Black Baron who has been known to win the game from time to time, even playing randomly.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.