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Monster Maker box art
Rich game profile

Monster Maker

In this game, similar in some ways to Mille Bornes, players attempt to play corridor cards to progress down into a dungeon. Monster cards are played to stop a players progress, while character cards can be played to combat them. By reaching the 100 distance mark and returning, tr...

Players

2-6

Time

?-?

Age

?+

Weight

1

Rating

6.17

Should this hit the table?

Quick read before the metadata.

Monster Maker has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Monster Maker has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Monster Maker offers a high degree of variability in each playthrough with its random elements and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The scalability ensures a consistent and engaging experience regardless of group size. While the game may not be the easiest to learn, it offers enough depth to keep players engaged. Overall, Monster Maker has a strong replayability score of 7.7.

Luck profile

Monster Maker has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Monster Maker strikes a good balance between luck and strategy, making it an engaging and enjoyable board game.

Overview

What ABG knows about this game

In this game, similar in some ways to Mille Bornes, players attempt to play corridor cards to progress down into a dungeon. Monster cards are played to stop a players progress, while character cards can be played to combat them. By reaching the 100 distance mark and returning, treasures and prizes are collected, which can give victory points and also aid in exploring further dungeons. When prizes run out, whoever has the most valuable collection wins. Expanded by: Monster Maker: The Queen of Darkness (This is an unlicensed expansion)

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
Ginichiro Suzuki

Artists

1
Kugatsuhime

Publishers

4
Alice Soft Arclight Games Galaxy Plan Inc. Sho-Kikaku