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Monster 12 box art
Rich game profile

Monster 12

Midnight is monster time, and the fun begins at 12 o'clock sharp when the cheeky guys come out of their hiding places. Time to catch them as quickly as you can! On your turn in Monster 12, you roll dice to try to match monsters because you can take only the three dice that match...

Players

2-5

Time

?-?

Age

7+

Weight

1

Rating

6.49

Should this hit the table?

Quick read before the metadata.

Monster 12 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Monster 12 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Monster 12 has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a highly replayable experience with a score of 7.84.

Luck profile

Monster 12 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Midnight is monster time, and the fun begins at 12 o'clock sharp when the cheeky guys come out of their hiding places. Time to catch them as quickly as you can! On your turn in Monster 12, you roll dice to try to match monsters because you can take only the three dice that match the color of the monsters on the face-up cards. If you reach the value of the respective monster, then you place the dice on it, and whoever first catches twelve monsters of different colors wins.

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Credits

People and publishers

Designers

1
Peter Wichmann

Artists

1
Marek Bláha

Publishers

1
KOSMOS

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