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Monkey Memory box art
Rich game profile

Monkey Memory

Where's the coconut? Excellent speed memory game, made for kids but will beat adults. There are two sets of cards showing ten objects, a camera, a ball, a coconut etc. Select 7 objects, lay one deck out for all to see, shuffle the other deck and draw one randomly and hide it. The...

Players

2-9

Time

?-?

Age

5+

Weight

1

Rating

5.52

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.2

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

Monkey Memory has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Monkey Memory has a solid replayability score of 7.65.

Luck profile

Monkey Memory has a moderate influence of luck. Random elements like card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

What ABG knows about this game

Where's the coconut? Excellent speed memory game, made for kids but will beat adults. There are two sets of cards showing ten objects, a camera, a ball, a coconut etc. Select 7 objects, lay one deck out for all to see, shuffle the other deck and draw one randomly and hide it. Then deal the remaining six cards face up very quickly and cover the last with your hand. Players must now determine which card was removed. Think it's easy? No it's not! And to make it harder, simply add another picture to the mix, then another.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Reinhard Staupe

Artists

2
Design Edge Oliver Freudenreich

Publishers

4
AMIGO Educa Korea Playroom Entertainment Staupe Spiele

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