Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
From the publisher: Monastery is a tile laying game in which players construct different parts of a medieval monastery. The work is done by the monks of a player. The monks may move from tile to tile and in addition to building work they can also study, toil or pray. In the ‘icon...
Players
2-4
Time
?-?
Age
14+
Weight
2.86
Rating
6.27
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Monastery has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
Monastery has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and strategy in a balanced mix.
Overview
From the publisher: Monastery is a tile laying game in which players construct different parts of a medieval monastery. The work is done by the monks of a player. The monks may move from tile to tile and in addition to building work they can also study, toil or pray. In the ‘icon’ game monks can also make use of the special properties of some of the tiles. The tiles vary in value ranging from 1 point field and path tiles to 5 point Chapter House and Library. The higher the value of tile the more monks are needed to build it. Players can build independently, but often they are required to work collaboratively. The game spreads over two days of monastic life, with turns being allocated as time for study and toil or for services in the abbey. At each service a new abbot is elected and apart from going first in the turn the abbot also has some significant powers. In order to win the game players must collect the letters of the abbey’s motto ‘Libera Nos Quaesumus Ab Omnibus Malis Amen’. The letters become progressively more expensive and players must decide whether to buy letters or recruit extra monks. Points at game end are also awarded for the ‘blessings’ which players can collect throughout the game.
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