Table feel
The Mob has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
This game, a sequel to Mafioso, is also published as Capone. The object is to make money with illegal businesses and then reinvest your ill-gotten gains into 'legit' businesses. Each turn, players use the cards they're dealt sequentially to take control of businesses with their f...
Players
3-6
Time
?-?
Age
12+
Weight
1.88
Rating
6.45
Should this hit the table?
The Mob has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Mob has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
The Mob has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, The Mob has a strong replayability score of 8.09 out of 10.
The Mob has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. Players have a good amount of strategic mitigation available to them, allowing them to influence the outcome to a significant extent. The overall luck dependence is balanced, with a mix of luck and strategy contributing to the game outcome. The final luck score for The Mob is 6, indicating a game that strikes a balance between luck and player decisions.
Overview
This game, a sequel to Mafioso, is also published as Capone. The object is to make money with illegal businesses and then reinvest your ill-gotten gains into 'legit' businesses. Each turn, players use the cards they're dealt sequentially to take control of businesses with their family members. Furthermore, if you wrest control of a business from another family, the foreign family members that were there are sent to 'sleep with the fishes.' Re-implements: Mafioso
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