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Misantropia box art
Rich game profile

Misantropia

In this game you are a modern worker with an average job, particularly unlucky. Gradually it will happen the most different things during the day (round of play) and your patience will decrease. When you finish the patience your hatred for humanity (misanthropy) will increase and...

Players

2-10

Time

45-60

Age

14+

Weight

1.33

Rating

5.52

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Misantropia has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging gameplay experience.

Luck profile

Misantropia has a moderate influence of luck. While random elements do have an impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In this game you are a modern worker with an average job, particularly unlucky. Gradually it will happen the most different things during the day (round of play) and your patience will decrease. When you finish the patience your hatred for humanity (misanthropy) will increase and you will begin to develop psychosis and phobias of all kinds. To win you must be totally sane after a fixed number of turns. This is quite difficult, so the player with less "insanity points" will win.

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