Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Spend mint-shaped workers on compact locations, buy plans, and assemble a small engine that reaches seven stars first.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Ownership
Claim assets or areas that remain under a player’s control.
Turn Order: Claim Action
Determine or change the order in which players take their turns.
Read the full game description
Mint Works compresses worker placement into a mint tin and a play time of roughly twenty minutes. Mint tokens are both workers and money: placing them on a location claims its action, which may produce more mints, reserve a plan, buy a building, or manipulate turn order. Purchased plans become buildings in a personal neighborhood, awarding stars and creating powers that improve future actions or combine with other cards. The shared display keeps competition visible, while the limited mint supply makes every placement and income cycle matter. A round ends after all players pass; locations reset, income is collected, and play continues until someone reaches seven stars or the plan supply is exhausted. Solo rules turn the same small system into a race against automated opponents. It is approachable enough to teach in minutes but offers real timing, engine-building, and blocking decisions in an exceptionally portable package.