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Merlin Zinzin box art

Merlin Zinzin

Players

2-6

Time

?-?

Age

7+

Weight

1

Rating

5.33

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Merlin Zinzin offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Merlin Zinzin has a strong replayability score of 7.8 out of 10.

Luck profile

Merlin Zinzin has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but luck still playing a significant role in the game.

Overview

Merlin stole a spellbook to his father then was captured by the witch. His friends, Viviane, Lancelot, Guinevere and Arthur went looking for him and were able to deliver him ... Remains to reach the village of Broceliande to give the spellbook back to its owner but they are pursued by the monstrous cat Morpnage ... In this game, players join forces to lead all the characters to the village before being caught by the cat. Players will send (literally) spells on the track according to a precise technique indicated by a special dice. According to the case indicated by the spell, players will advance a character, use a secret passage, give a character invisibility or reverse the hourglass. But, these spells can also have side effects that will waste precious time to players. The cat wall advance whenever the hourglass will have elapsed (ie once per minute)or whenever and 3 spells have been sent off to the track spells. If the cat catch up a character on the board he or she will be eaten.

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Editions

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Credits

Designers

1
Annick Lobet

Artists

2
Stan! Leonid Vladimirsky

Publishers

1
Blackrock Games