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Meikyu Kingdom Card Game: Make You Conquest box art

Meikyu Kingdom Card Game: Make You Conquest

Players

3-6

Time

?-?

Age

9+

Weight

1.42

Rating

5.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Meikyu Kingdom Card Game: Make You Conquest has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score, making it engaging and competitive.

Replay value

Meikyu Kingdom Card Game: Make You Conquest has a high replayability score due to its variability in the gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is also favorable, enhancing the overall replay value. While the game may not be the easiest to learn, it strikes a balance between easiness and depth, making it engaging for players of varying skill levels.

Luck profile

The Meikyu Kingdom Card Game: Make You Conquest has a moderate influence of luck. Random elements, such as card draws, have a notable impact on the game outcome, but players also have the ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in their gameplay experience.

Overview

In the Meikyu Kingdom Card Game, each player tries to conquer dungeon cards using heroes and items selected from their hands. Each turn, a player draws a card and then performs one of the following actions: (1) Conquer a dungeon card, (2) develop a conquered card, (3) attack a dungeon card owned by another player, (4) draw an extra card. Conquering a dungeon card involves matching the value of the card with the "Bravery" values of adventure cards played from your hand or playing a lower value to which the value of one die roll is added. Each dungeon card shows a star-value, and by developing a dungeon card you can double this value. The player who is first to collect a 10 star value in dungeon cards wins the game.

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Credits

Designers

2
Yoshiyuki Arai (???????) Touichirou Kawashima

Publishers

1
Bouken