Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Megiddo is played on a round board consisting of six rings connected by six spokes. Each player in turn places a stone on one of the intersections in an attempt to get six pieces in a row in one of several configurations. A row of six could be either along a spoke, around a ring,...
Players
2-3
Time
?-?
Age
8+
Weight
2.25
Rating
6.01
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Megiddo offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Megiddo has a strong replayability score of 7.85.
Megiddo has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, and luck playing a minor role.
Overview
Megiddo is played on a round board consisting of six rings connected by six spokes. Each player in turn places a stone on one of the intersections in an attempt to get six pieces in a row in one of several configurations. A row of six could be either along a spoke, around a ring, or most interestingly, in a spiral from innermost to outermost rings. A win could also be achieved by capturing enough pairs of opposing pieces by bracketing them on either side. Megiddo won the "Best new game" at the International Toy and Hobby Fair held at Olympia, London 1986 MEGIDDO GAME REDESIGNED FOR A NEW GENERATIONThis challenging game of strategy was first developed by Steve Baldwin in the mid-1980's. It became very popular with players around the world. In 2011, Steve’s son Josh decided to re-release Megiddo with an updated design and new innovative rule change. Klündt | Hosmer re-designed the look of the game for a new generation of players. A redesigned board, instruction booklet and packaging brought new energy to this timeless game, named after an ancient Hebrew city where numerous historical battles were waged. Megiddo will be available for purchase on Amazon.com and will soon be available as an app for iPhone and Android smart phones. We love design. And sometimes it really does feel like a game. From Klundt Hosmer website
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