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Megalomania Card Game box art
Rich game profile

Megalomania Card Game

World full of arrogance. A place where a Farmer can become the emperor, whereas Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disg...

Players

2-4

Time

30-45

Age

14+

Weight

1.67

Rating

5.65

Should this hit the table?

Quick read before the metadata.

The Megalomania Card Game has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a good level of player interaction.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Megalomania Card Game has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a good level of player interaction.

Replay value

The Megalomania Card Game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players can continuously improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The Megalomania Card Game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

World full of arrogance. A place where a Farmer can become the emperor, whereas Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disguised and the Assassin will appear suddenly, when you’re not expecting. Megalomania is a trick taking card game, played in 2 to 4 players (can be played in pairs). Players are trying to complete missions and gain points, with the help of the power crystals, cubes and scrolls. The winner of the game is the player with the highest points at the end of the game.

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Editions

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Credits

People and publishers

Designers

1
Vakho Inoridze

Artists

1
Gaga Turmanishvili

Publishers

1
BGERA games

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