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(may Cause) Side Effects box art
Rich game profile

(may Cause) Side Effects

You're participating in a clinical trial study for a new drug. All you have to do is take a pill and answer some questions, but you're experiencing some side effects! Players in (May Cause) Side Effects compete in teams. One player is the test subject, acting out side effects whi...

Players

4-12

Time

15-45

Age

13+

Weight

?

Rating

6.28

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

May Cause Side Effects has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, May Cause Side Effects has a strong replayability score of 7.85.

Luck profile

The game has a moderate influence of luck. Random elements like card draws and dice rolls play a significant role in determining the outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, the game is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

You're participating in a clinical trial study for a new drug. All you have to do is take a pill and answer some questions, but you're experiencing some side effects! Players in (May Cause) Side Effects compete in teams. One player is the test subject, acting out side effects while getting their partner, the lab assistant, to guess a word or phrase. If they guess right, keep the card, and stay in the drug study! Whichever team has communicated the best at the end of the game wins! —description from the designer

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Credits

People and publishers

Publishers

1
Pressman Toy Corp.

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