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Max box art
Rich game profile

Max

There are four animals in the game. All the players are responsible for the bird, mouse, and chipmunk's safe journey to their home in a tree at the end of the gameboard path. Unfortunately the tomcat "Max" is a natural hunter and chaser (he can't help himself) and is a continual...

Players

1-8

Time

?-?

Age

4+

Weight

1.12

Rating

6.46

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Max has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. Player interaction is moderate. Max scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Max has a strong replayability score of 7.85.

Luck profile

Max has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

There are four animals in the game. All the players are responsible for the bird, mouse, and chipmunk's safe journey to their home in a tree at the end of the gameboard path. Unfortunately the tomcat "Max" is a natural hunter and chaser (he can't help himself) and is a continual threat. The goal is for the players to work together to get the three animals to the safety of the tree. All the animals move based on the roll of two dice, each containing three black pips and three green pips. A black pip moves Max one space, while green pips can be distributed by player consensus (teaches logic, consultation and decision making) among the other animals to move them. Max moves more often and further than the other creatures who share the green pip rolls. The players can opt to move their animals before or after Max; they may also use four cat treats to call Max back to the starting position, allowing the other animals to escape possible capture or lengthen their lead. Each animal has their own special short cut on the game board to speed their journey or dart from Max; if they end a turn on their shortcut start space, they may immediately move to the other end; if they overshoot the entrance, they miss it. However if Max ends a turn on any short-cut entrance, he takes it immediately (but will not eat any animal on the shortcut start. Max can end up between or even ahead of the other animals as they advance down the path together. When Max reaches the base of the tree, he camps out and can't be returned to the start with a cat treat. The other animals will have to risk a final leap on and off Max's back to get to safety. The players all win or lose depending on how successful they are at saving the bird, mouse and chipmunk from Max.

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