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Mäuse Würfeln box art
Rich game profile

Mäuse Würfeln

In each of the dice in the game there are hidden mice, and one can collect them by rolling the dice. If the dice show no mice on their upper side, the move ends. If one or more of the dice show mice, then the player must make a decision: To stop or to go on rolling the dice. If h...

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.43

Should this hit the table?

Quick read before the metadata.

The game mäuse würfeln has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in this game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.0

Luck-sensitive

Table feel

The game mäuse würfeln has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in this game.

Replay value

mäuse würfeln has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Mäuse Würfeln has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Mäuse Würfeln is 4.

Overview

What ABG knows about this game

In each of the dice in the game there are hidden mice, and one can collect them by rolling the dice. If the dice show no mice on their upper side, the move ends. If one or more of the dice show mice, then the player must make a decision: To stop or to go on rolling the dice. If he decides to stop, he pulls out the mouse/mice from the dice and his move ends, he keeps what he has so far. If he decides to go on, he rolls again all those dice not showing mice. If in this roll no mice show up, the player has lost the mice from his previous roll. Cards taken out of the dice are replenished with new mice from the stock. A little Can't Stop, a little luck, and one is the winner with the most mice.

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