Table feel
The game mäuse würfeln has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in this game.
In each of the dice in the game there are hidden mice, and one can collect them by rolling the dice. If the dice show no mice on their upper side, the move ends. If one or more of the dice show mice, then the player must make a decision: To stop or to go on rolling the dice. If h...
Players
2-4
Time
?-?
Age
5+
Weight
1
Rating
5.43
Should this hit the table?
The game mäuse würfeln has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in this game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game mäuse würfeln has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in this game.
mäuse würfeln has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Mäuse Würfeln has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Mäuse Würfeln is 4.
Overview
In each of the dice in the game there are hidden mice, and one can collect them by rolling the dice. If the dice show no mice on their upper side, the move ends. If one or more of the dice show mice, then the player must make a decision: To stop or to go on rolling the dice. If he decides to stop, he pulls out the mouse/mice from the dice and his move ends, he keeps what he has so far. If he decides to go on, he rolls again all those dice not showing mice. If in this roll no mice show up, the player has lost the mice from his previous roll. Cards taken out of the dice are replenished with new mice from the stock. A little Can't Stop, a little luck, and one is the winner with the most mice.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.