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Mau Mau Extreme box art

Mau Mau Extreme

Players

2-6

Time

?-?

Age

6+

Weight

1.67

Rating

5.37

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Mau Mau Extreme has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

Mau Mau Extreme offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players without compromising its appeal or balance. While the easiness to learn score is relatively low, the game offers enough depth to compensate. Overall, Mau Mau Extreme has a strong replayability score of 7.8 out of 10.

Luck profile

Mau Mau Extreme has a moderate level of luck involved in the game. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it an engaging experience for players.

Overview

Mau Mau Extreme takes the basics of Mau Mau – that is, playing cards from your hand to match the top card of the discard pile in order to empty your hand first – and turns up the challenge by introducing a buzzer and speed elements. The gist of the game remains the same as the original: Players receive a hand of seven cards from a deck of sixty, and one card is place face-up to start a discard pile. On a turn, the active player discards a card that matches either in number or color the card on top of the discard pile. If a player can't legally play, she must draw a card; if she can play this card, she may do so. Playing a +2 card forces the next player to draw two cards before playing as normal, while playing "Aussetzen!" skips the next player's turn. New gameplay elements in Mau Mau Extreme include an out-of-turn playing option. If you have a card in hand that matches the top card of the discard pile in both color and suit and you can buzz before the next player goes, you can play this duplicate card immediately. Four types of violet cards can be played on top of anything, and they either give you another turn immediately, force everyone to draw one card, force your left- and right-hand to race for the buzzer (with the slower player drawing a card as a penalty), or force everyone to race for the buzzer! Empty your hand first, and you win a chip. The first player to collect three chips wins the game. A variant for masochists or those who just like to buzz a lot has you paying attention to the back of the cards as well, as each back features 1-4 colored buttons that match the colors of the main suits. After a person draws a card, if one of the buttons on the newly revealed card matches the color of the top card on the discard pile, players must race to hit the buzzer, with the last player to do so drawing a penalty card. Reimplements Crazy Eights

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Credits

Artists

1
Harnickell Design

Publishers

2
Ravensburger VAKKO

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