Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea. To start the game, each player receives a hand of seven cards from the 110-card deck; card types are water, sand, umbrella and speci...
Players
3-6
Play time
Not listed
Age
8+
Complexity
1/5
Rating
5.70
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
matschig has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the availability of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for Matschig is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Matschig strikes a balanced mix of luck and strategy.
In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea.
In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea. To start the game, each player receives a hand of seven cards from the 110-card deck; card types are water, sand, umbrella and special. On a turn, the active player takes one sand and one water card from his hand to create mud, then hurls it at another player. (Again, not literally...) That player has a chance to defend herself by playing umbrella cards to block either the sand or water or both, or by playing special cards that, for example, redirect the mud back to the thrower or spread it out on all other players. Other players can add to someone's attack in order to make the perfect mix of mud – e.g., adding a 1-value water to a muddy mix of 5-value sand and 4-value water – and by making the perfect mix, they get to redirect the attack at any player. After the mudball hits its target or splats on someone's shield, each player refills her hand to seven cards, then the player who was hit in the previous round starts the new round by choosing a target and throwing. The game continues until the deck runs out of cards, in which case players shuffle discarded cards in order to finish the final round. Players then tally the sand and water points in front of them, and the player with the lowest score wins.
Shopping
No verified retailer offers are available yet. The references below may still help you continue your search.
No verified prices are available yet.
Box art, components, and other visual details from the game.
Language and publisher variants currently recorded in the catalog.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Rulebooks, player aids, FAQs, and solo resources.
No files imported yet.
No published linked games yet.