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Masques box art
Rich game profile

Masques

As the head of an ambitious Venetian family in Intrigo (a.k.a. Masques) – which won the 2009 Concours de créateurs under the title St Benoît – you have sent your most influential representatives to mingle at the Doge's masquerade ball. By cleverly positioning these guests (and by...

Players

2-4

Time

?-?

Age

13+

Weight

2.01

Rating

6.49

Should this hit the table?

Quick read before the metadata.

Masques has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Masques has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Masques has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it offers a good balance between easiness and depth. Overall, Masques has a strong replayability score of 8.1.

Luck profile

Masques has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, Masques has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

As the head of an ambitious Venetian family in Intrigo (a.k.a. Masques) – which won the 2009 Concours de créateurs under the title St Benoît – you have sent your most influential representatives to mingle at the Doge's masquerade ball. By cleverly positioning these guests (and by manipulating the guests of your opponents), you'll vie for the attention of Venice's elite guild masters, ensuring the most political power for your family. Gameplay revolves chiefly around the clever use of guest cards with varying levels of influence. Each player receives a hand of guest cards, and each guest card has an influence value and its own power, e.g., the peddler, the assasin and the gondolier. The higher the influence, the greater that guest's clout at court. Each player's hand consists of a mix of cards representing members of any of the families currently in play. Use a rival family's guest cards against them, and watch for chances to set up your own house for success. Each of the rooms of the Doge's palace offer tokens representing a guild's favor or valuable ducats to be won by ambitious nobles. The spaces between each card that represents a room in the palace are the hallways of the Doge's estate – the areas in which guest cards are placed to compete for adjacent resources.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

3
Charles Chevallier Catherine Dumas Pascal Pelemans

Artists

3
Miguel Coimbra Édouard Guiton Goulven Quentel

Publishers

4
Arclight Games Cool Mini Or Not Edge Entertainment Fantasy Flight Games

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