Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Build a team of X-Men and villains from custom dice, recruit them with rolled energy, and battle head-to-head until the opposing player loses all life.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Marvel Dice Masters: Uncanny X-Men is a two-player collectible dice-building game in which Wolverine, Magneto, Cyclops, Psylocke, Sentinels, and other mutants become custom dice in a constructed team. Each player brings character cards, matching dice, and two basic actions. On a turn, dice move from the bag to the prep area and then roll as either energy or character faces. Energy buys new dice and pays fielding costs; character faces enter the field with attack, defense, and level values. Fielded characters can attack, block, trigger card abilities, or fuel global effects available to both players. Unblocked attackers reduce the opponent’s life, while knocked-out characters cycle back through the prep area. The starter set includes fixed cards, forty-four dice, two bags, and the core rules for a complete match, while foil packs expand the available team-building pool. Because purchased dice continually cycle through the bag, every decision shapes both the immediate fight and the probability of future rolls.