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Magellan box art
Rich game profile

Magellan

Magellan is played on a world map with jeeps, planes and ships representing units. Players can buy countries (geographical cards) and colonize them to gain income from this country's production. Historical events (historical cards) can affect the course of the game: wars, histori...

Players

2-6

Time

?-?

Age

?+

Weight

2.5

Rating

6.06

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Magellan has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Magellan has a strong replayability score of 7.95.

Luck profile

Magellan has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Magellan offers a good balance between luck and player agency.

Overview

What ABG knows about this game

Magellan is played on a world map with jeeps, planes and ships representing units. Players can buy countries (geographical cards) and colonize them to gain income from this country's production. Historical events (historical cards) can affect the course of the game: wars, historical events, plagues, famine, industrial and geographical discoveries.

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Editions

Versions and regional releases

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Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Michel Fallon

Publishers

3
Big Bad Wolf Fallon Flying Turtle Games

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