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Mafia box art
Rich game profile

Mafia

The Mafia has never been stronger: assaults, ambushes, and smuggling are happening throughtout the streets. But the police is not playing around! Infiltrated police officers will attempt to sabotage Mafia missions at all costs to show who's the real boss of the city At the beggin...

Players

3-8

Time

?-?

Age

14+

Weight

2

Rating

6.15

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Mafia has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is fixed at 3.6. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. The final replayability score for Mafia is 7.8, indicating a high level of replay value.

Luck profile

The final luck score for Mafia is 6, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The Mafia has never been stronger: assaults, ambushes, and smuggling are happening throughtout the streets. But the police is not playing around! Infiltrated police officers will attempt to sabotage Mafia missions at all costs to show who's the real boss of the city At the beggining of the game, players receive secret goals: mafia or police. The first ones should complete the missions, while te second ones should force them to fail (secretly). When 4 missions have suceeded or failed, the game ends. During the whole game, 2 missions remain open at the table, and different characters are assigned to them. Each mission has a number value, a color and a quanitity of cards necessary to complete it. Players who are at the mission can contribute (or not) to it by secretly playing action cards at it. All action cards may be used to contribute for missions or may be used as an action. There is a wide variety of actions, such as adding or removing a character from a mission, buying more cards, forcing a player to lose cards, block a player's turn, etc.. but remember: In the underworld of MAFIA, you never know whom you can trust!

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
Renato Silva Sasdelli

Artists

2
Fabio Michelan Renato Silva Sasdelli

Publishers

2
Copag Cards Galápagos Jogos

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