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Maeshowe: An Orkney Saga box art

Maeshowe: An Orkney Saga

Players

1-2

Time

15-30

Age

12+

Weight

1.86

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players frequently need to be aware of and react to each other's strategies and turns. Limited emphasis on cooperation.

Replay value

maeshowe: an orkney saga has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, with deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Maeshowe: An Orkney Saga has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Maeshowe strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD 1150. In AD 1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad. Alone or with a friend, players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape. By playing a set of four "Excavation" cards to the row, the players are able to remove rubble. The timing of when to start a set of "Excavation" cards will be critical since a row of less than four will result in those cards being lost decreasing player chance for survival. If the player ever find themselves having zero health or having run out of cards in their draw deck, they have lost and their dead bodies will be found in the Tomb of Maeshowe by archeologists hundreds of years later. Other threats presented by their draw deck includes such things as the passage collapsing and running out of food while some well-needed sleep or Odin himself sending a Raven to watch over you can provide you with some much-needed relief. This updated version of Lee Broderick's Print and Play game Maeshowe offers a streamlined version of the core gameplay while adding a series of mini-expansions and alternate set-ups for more variety, challenge, and replay-ability.

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Credits

Designers

1
Lee G. Broderick

Artists

2
Matthias Catrein Lars Munck

Publishers

1
Dragon Dawn Productions

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