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Mad Libs: The Game box art

Mad Libs: The Game

Players

3-8

Time

20-40

Age

10+

Weight

1.25

Rating

5.40

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 1.3

Low interaction

Scaling 4.5

Scales well

Strategy 3.8

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Low to Moderate Interaction

Replay value

Mad Libs: The Game has a good level of variability in its gameboard, expansions available, and strategic depth. It also offers strong player interaction and scalability. While it may not be the easiest game to learn, it still provides an enjoyable and replayable experience.

Luck profile

Mad Libs: The Game has a low influence of luck. The game outcome is predominantly determined by random elements like card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is balanced with a mix of luck and strategy.

Overview

Description from the publisher: In Mad Libs: The Game, players use the word-filled game cards in their hand combined with the sentence card in play to make the most appropriately inappropriate sentences possible. The funniest sentence by popular vote wins the round, and the first player to win three rounds wins the game.

Editions

Edition Year Language Publisher / Region
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Files

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Commerce

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Credits

Designers

1
Andrew Looney

Publishers

1
Looney Labs

Linked items

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