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Mad Arena box art

Mad Arena

Players

2-7

Time

?-?

Age

10+

Weight

1

Rating

5.80

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Mad Arena has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Mad Arena has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Mad Arena has a moderate influence of luck. Random elements play a notable but not exclusive role in determining the game outcome. While strategic decisions can help mitigate the effects of randomness to some extent, luck still plays a significant role. The game offers a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Players pick from unique characters and fight it out in small arena by carefully managing each character's action cards. After each player picks an action, initiatives are compared. Dice are then rolled to determine the result. There are three styles of play: Ultimate Warrior (every man for himself) Team Spirit (teams of three face each other) Brothers in Arms (teams of two strive to survive) The characters are: Agaric the little hairy feet musketeer Bonzai the samurai dwarf Cactus the gladiator orc Sorgho the matador minotaur Burdock the highlander the lion Baobab the barbaric tree man Zamioculcas the red dragon The game includes: 44 square cards 8 pieces 1 token 5 dice 1 Rules booklet color 1 box 140x100x25 mm

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Editions

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Credits

Designers

1
Guillaume Blossier

Artists

1
Olivier Fagnère

Publishers

1
Les 12 Singes