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Machina Ii: Prze?adowanie box art

Machina Ii: Prze?adowanie

Players

2-4

Time

?-?

Age

11+

Weight

1.74

Rating

5.31

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Machina II: PrzeĊ‚adowanie has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Machina II: PrzeĊ‚adowanie has a moderate level of luck influence. Random elements have minimal impact on the game outcome, as players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Machina II: Przeladowanie" is a re-edition of very popular game called "Machina" published in 2002 in Poland. Every player is an Engineer working on his unique prototype. The aim of the game is to construct your own prototype using particular Elements (tiles) listed on your Prototype Card. Lack of Elements in game makes players steal and sabotage each other on almost every turn!

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Editions

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Credits

Designers

1
Ignacy Trzewiczek

Artists

2
Adam Hammudeh Micha? Oracz

Publishers

1
Portal Games

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