Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese...
Players
2
Time
?-?
Age
14+
Weight
3.07
Rating
6.60
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
MacArthur's Return: Leyte 1944 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.
MacArthur's Return: Leyte 1944 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
This game simulates the October 20, 1944 to February 3, 1945 U.S. Sixth Army campaign to secure the Philippine Island of Leyte. The game includes 5 scenarios allowing players to simulate all or part of the campaign. Players are placed in the positions of the American and Japanese commanders. (10 pages of rules and a few pages of scenarios.) Contents : Rulebook and player aids one 22" x 34" map 720 counters, battalions or companies Scale : 2 miles per hex two days impulse turn
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